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Strategy of mahjong overall situation

From;    Author:Stand originally
Whole the process that the process that makes mahjong is brave of a fight, when encountering ace to perhaps comparative to semaphore flag beat especially, more already wonderful intense.

And the adversary that did not look down upon additionally 3 static sit quietly to be beside, tell from some kind of meaning, they are equivalent to even in ancient time the enemy on battlefield, resemble resort to arms from card games, card hand has a few level in tactics of correct divisional mahjong only, ability bosom has overall situation, with the instinctive force of own acumen, use agile strategic tactics, had made this fight.

Accordingly, know a few level in mahjong tactics, to card hand, it is crucial.

In common recreation, people uses the mahjong of 136 pieces of cards commonly, but outside the card of the village since eliminate, the card that can play for feeling on the card is only 68 pieces, rise on average to be able to be felt 17 times only each, this 17 make one's rounds accept or reject process but the stage differentiates for 3 phase, so that of the strategy, adjust and arrange.

Of course, this kind differentiates also is not so absolutely, because card field is like battlefield, metabolic multiterminal, card hand must differentiate according to particular case these 3 phase. Of 3 phase differentiate as follows roughly:

Before dish level: Feel a card to feel a card to the 4th for the first time.

Medium dish of phase: Feel a card the 5th times to arrive eleventh second feel a card.

Eventually dish level: Dozenth second feel a card to arrive Huang Zhuang.

One before dish the strategy of level

As a result of the relation that the card carries, each card that just has is differ in thousands ways, the card since some people is farfetched, think temporarily useless edge piece, one, 9, wind card is very much, the card since some people is arranged slightly, already entered enter listen or 2 into audition degree.

Those who have a card is good the speed with bad immediate impact and card, but the card that rise is to be the same as a card to carry relevant and rather than is the same as skill relevant, accordingly, once the card has risen, the problem that does not pay close attention to luck, and should come absorption card games.

Actually, pack of cards whether be become smoothly and, have quite one part reason depends on having a card the following accept or reject, and to the card accept or reject proper crucial depend on card ability. Although the card since at already comparativing adverse, also want to notice should ad cool-headed accept a challenge, and not should dejected, if brace, use excellent strategic tactics, of possible still vanquish the enemy.

If the card since is to want to should be paid no attention to really,think, basically do not have the hope of what and card, that minimum rate also should avoid to blowout, especially when amid is making old brand, offer a card to a of Xiaohe as far as possible, make its become a brand as soon as possible.
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